All trademarks are property of their respective owners in the US and other countries. Faith and First Crusade add 2 minimum CIs, 4 maximum CIs, and 3 resistance levels. Note that the player can weaken an opponent's early-game economy by converting nearby huntable animals. No, it would be too cheap with their 9 (+3) range lol. New ATTR_HERO_STATUS added as #40: set to 0 for non-hero or 1 for full hero status. guard_state is noted with !G after the map name in Objectives, along with other information. The Cavalry Archer is a high mobility, high attack unit useful for raiding or when massed. Because of the low mobility of Battle Elephants, they are easily countered by the archer-line and Cavalry Archers that effectively kite Battle Elephants. How monks really work : r/aoe2. How does Faith stack with the Teuton's bonus? The Monastery is no military building, and does not have any prerequisites other than being in the Castle Age. direct_placement or a custom real world map is noted with !P after the map name in Objectives. The Onager-Line counters archer units generally, provided that the player cannot dodge the shots with micro. Knight-Line, Militia-Line, Camels, Scout-Line, Siege, Eagle Warriors, Skirmishers, Monks, Siege, Archer-Line (in the early game in equal numbers), Knight-Line, Camels, Cavalry Archers, Archer-Line (in the late game unless at a greater amount), Militia-Line, Eagle Warriors, Knight-Line, Battle Elephant, Camels, Siege (when, Scout-Line, Eagle Warriors, Archer-Line, Skirmishers, Spearman-Line, Archer-Line, Skirmishers, Scout-Line (only when Eagle Warrior technology is researched), Monks, Siege, Knight-Line, Militia-Line, Hand Cannoneers, Scout-Line, Knight-Line, Siege, Skirmishers, Spearman-Line (with hit and run technique), Militia-Line, Knights (when in a greater mass), Camels (with, Skirmishers, Siege, Monks, Spearman-Line (without, Infantry Units (Militia-Line, Eagle Warriors, Spearman-Line), Knights (when in mass), Scout-Line (in equal numbers), Camels, Siege, Skirmishers, Knight-Line, Scout-Line, Archer-Line, Strong against all units provided it can reach that unit. This also applies when switching targets. Set "Friend Foe Ids" to override friend/foe color ids (see Details link in the guide). The knight-line is a cavalry unit. Hyperion's god power, Chaos, turns enemy units neutral (hostile to all other units), as does the special ability of Hekate's Lampades. However, there's a trick to do this. Kitchens and bathrooms are the most renovated rooms in any Hürth home, so getting all the details right is key. Per-civilization m3u music playlists for both the core game and expansions. If 210 or 211 is positive, ATTR_STORAGE_VALUE must be 0 to reveal; negate the class id to invert. Fixed general patrol behavior (click back and collapse) and group movement. Adjust the new weather effects (rain, thunderstorm, snow, tinting, water direction) with triggers. Rec compatibility with R3 should be fine for aoc, but may be affected for WK games with Feitoria. A laser-propelled starship loses its decelerating beam; what options do they have to slow down? Demolition ships and other melee units should be less likely to idle next to targets in range. Set language id 10812 to the rain sound effect resource id (default is 5323). Append flags for 209: 1: reveal starting town-center, 2: reveal first town-center on nomad. Fixed internal AI handling for certain buildings (docks in WololoKingdoms) to avoid graphics issues. New ATTR_TRAITS flag: 64: disable object delete button command. Per-player team id: PLAYER[1-8]_TEAM[0-4] (unteamed players are TEAM0). I have played Age of Empires 2 for nearly 15 years, and have enjoyed every game. What does it mean for a field to be defined by a measure? guard_state: set an object that must be protected to get a resource trickle or avoid defeat. i will test it now and see if monks can auto convert by using the auto attack. Adjusted rec/spec speed hotkeys, so they will only affect rec/spec and not gameplay. This can be used with humans or to send taunt commands to specific AI players. The map copy mouse region will now properly reflect the actual size of the copied area. Privacy Policy. The militia-line are infantry units. The Byzantines and Teutons have the best healers in the game, as they have a faster healing rate and a longer healing range respectively. New ATTR_GARRISON_TYPE added as #30: append valid garrison type flags (see A.G.E.). I love the game so much and the community that I decided to share some of my thoughts into one space, and use this space as a tool to teach fundamentals. Can I fly from the US to Iran with an expired Iranian passport. The last IP address is now pre-filled in the spectator client. As Battle Elephants are slow, Faith is a very expensive technology after making Battle Elephants, many civilizations with Battle Elephants do not have Heresy, and Battle Elephants are so expensive, gifting a couple of Battle Elephants to your opponent can easily change the outcome of a battle in their favor. Hold "Shift" when using the player name dropdown list to switch without changing view. Please check and confirm your game room menu options for R5. Select up to Elevation 11 instead of 7 (avoid high elevation at the map edge for visibility). Illumination actually increases faith regenartion by 87.5%, from 1.6 points per second to 3 points per second. Fixed issue where holding "Alt" when right-clicking to garrison may target instead. works so well - part of the min time is eliminated. The Onager-Line deals bonus damage against buildings, and are particularly effective at sieging town centers, as they have outrange town centers. Eagle warriors also have some conversion resistance. Because it doesn't reset instantly right? All Rights Reserved. . Archers that are on patrol naturally attack the closest unit until that unit is killed, and then attack the next closest unit, meaning that archers require lots of micro to win-out against this strategy. While scouts with bloodlines are the strongest units in feudal aggression, spearman on scouts will deal the highest damage that any unit can deal on another in the feudal age. String table id textbox enabled for scenario editor triggers. How to order your troops to guard a particular place? Age of Empires IV - Complete Guide for Mastery List 1 - steamlists.com. If multiple Monks are converting the same target, the conversion chances do not add up. Players should have around two to ten Monks depending on the size and type of their forces, to heal wounded units free of charge during battle. New tech effect type 9: Set Player Data, which can set DATA_CIV_NAME_ID (0) to a new lang id. Please use the palisade gate/feitoria and genitour/siege tower entries until then. Age of Empires Series Wiki is a FANDOM Games Community. Conversion of units can be performed from distance, except for Battering Ram, Armored Elephant and Trebuchet lines, which need Monks to stand near them. As each conversion attempt is independant of the others, you can sum them up nicely. An important point: Switching conversion targets, or the target temporarily moving out of range does not reset the count of conversion time so far. As such, when the target unit is back in the Monk's conversion range, the process continues. New ATTR_CREATE_LDESC_ID added as #52: set to a long description lang id (unused). If flag 1 is set for ATTR_GARRISON_TYPE, the building's "Back to Work" button will appear. Fixed save/restore of ATTR_HEALING_RATE, which herbal medicine depends upon. Spearman also has bonus attack against them, however they are not the best unit to counter cavalry archers due to their low pierce armor, hit-and-run micro and due to the extra attack parthian tactics give cavalry archers against the spearman. Pathing for scenarios and 275+ population cap games will operate exactly as before. It's been a while, but I've got around to testing it - the conversion process wears off when the monk stops chasing the unit. They're extraordinarily powerful but they're very expensive and you have to micromanage the absolute hell out of them. The vote panel/serial sync bug has been fixed for multiplayer. First available in the Castle Age, Monks can initially convert all enemy units except other Monks and mechanical siege weapons, but they cannot convert buildings. Fixed issue where AI attack group units glide when coming to a stop. Fixed garrison behavior for active formation groups to adjacent buildings. How do groups of monks acquire targets? Switching targets does not reset the conversion intervals, even if done from unit to building or vice versa. What happens if the target dies? Just like archers on attack stance will fire at enemy units until they either die or escape, it would be awesome if monks could just automatically convert enemy units when they're around. Converting units can also allow the player to circumvent the population limit. Site design / logo © 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. New AMOUNT_REVEAL_ENEMY added as #209: set to reveal enemies except for sp scenarios. Then you test if this effect happens or not. where the left number is the number of units converted, the right number is the amount of units that could be converted in total. Fixed issue with pathing where objects pass through buildings and foundations (Marauder video). New ATTR_CIV_ID added as #55: set to a civilization id (unused). However, because all monks are attempting to convert the target, they are all considered to have converted the target. New auto-save if a problem occurs to ensure that resuming is possible. The Knight will be converted instantly if any of the 6 CIs resulted a conversion success. Rec: Hold "Shift" when using the player name dropdown list to switch without changing view. 5. Since it is a trash unit with high hp and pierce armor, scouts are often used as what is called a “meat-shield” to assist with ranged units dealing damage but not taking damage, ensuring the ranged units behind can have a net-positive production increasing the changes of an effective snowball. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. The Bengalis' bonus adds 1 minimum CI, and 1 maximum CI for elephant units.? Also, using two monks instead of one, or three instead of two make a significant difference, but the improvement per monk quickly diminishes the more you add. Monks can never convert enemy King-type units, and from The Conquerors onward, they cannot convert heroes either. Battle Elephants are classed as a cavalry unit, which has an elephant sub-class.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'aoe2_guide-mobile-leaderboard-1','ezslot_12',184,'0','0'])};__ez_fad_position('div-gpt-ad-aoe2_guide-mobile-leaderboard-1-0'); Battle Elephants are strong against any unit they can reach. Select a maximum age for advancement using the "Starting Age" dropdown. In each second, if either the first monk or the second monk converts the unit, that's enough. Since buildings cannot be converted before 15 CIs and units are always converted after 9 CIs, it is possible to get instant conversion every time on every unit if switching target between 10th and 14th CI. Flares are now bold and render player colors on the mini-map display. Researching Grand Trunk Road gives +10% gold generation. Why were they made so bad? If a monk tries to convert a unit that dies, they will not lose faith and can immediately start converting again, but again you need ot do that manually. It is advised to target the most useful, powerful or expensive enemy units to get the most value and damage to the enemy with every single conversion. The installer will correct any color problems on Windows Vista and later. Many bug fixes for the core game and improvements for the AI system. While it might seem like a minor decision, kitchen and bathroom fixtures can quickly update your space and give a much-needed pop of color or add an interesting design . Single player mode now operates at 60fps instead of 20fps in v1.0c. Show more. The consent submitted will only be used for data processing originating from this website. If I use HSA to make an emergency payment for rent, how would I inform the IRS of that? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Tech tree civilization descriptions are now formatted with bold, etc. The spanish inquisition tech (introduced in Forgotten Empires) lowers min/max time by 1 second, but for buildings it reduces it by -7/-7. Camels can be countered with the spearman-line, monks, or the archer-line. Rams have -3 armor, so any form of melee damage will do very well in countering them. If flag 256 is set, the value flags will be removed instead. Please see Reference.html and UserPatchConst.per in the Reference/Scripting folder. Converted units sometimes lose benefits they previously had from civilization bonuses and technologies, though depending on the game they may also receive such benefits from the civilization they are being converted to. Once a Monk is at conversion range of his target (or touches it in case of rams, Trebuchets, and buildings), his first CI starts. The main chat window horn buttons now also block text messages from players. List your business here for free - Learn More. Manage Settings They heal allied units and the player's own units, except for ships and siege weapons. The first and arguably most important role they serve is to collect Relics. In AoE2: DE, I'm unclear with what happens when I have a group of monks selected and I try to convert an enemy unit. The multiplayer setup screen now preserves the last hosted game type except scenarios. This functionality will be used by WK to enable the Vietnamese bonus on nomad. Set byte 0x1D to the first of 2 palette indices to use as the highlight color (default is 0x15). Press question mark to learn the rest of the keyboard shortcuts, http://aoczone.net/viewtopic.php?f=428&t=119879&p=470767#p470767. How can Estonia give "all" of their 155mm howitzers to Ukraine? I just wanted an easier way to see what I had to do for . The chance of conversion switches from 25 to 1,000, starting from the beginning of the maximum CI. New AMOUNT_BUILDING_TRICKLE_FOOD added as #205: set a multiplier for feitoria ability 151. Any ideas on what this aircraft is? Bombard Cannons, Cavalry units and redemption monks counter the Onager-Line. faith to give different amounts of conversion resistance. In Age of Empires II, Monks and Missionaries (the latter Spanish only) perform conversions. Hold "Ctrl" when buying or selling at the market for 1000 resources per click. iirc if you're looking for the exact numbers on how monk conversion in groups help, it works similar to villagers. Militia counter trash units (skirmishers, spearmen, scouts) and eagle warriors. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Configurable late-join time limit from the spectator client. New self+team, neutral, and enemy technology effects for use with A.G.E. Client: Added support for Hidden Scores in the game room settings. If the Monk is chasing a unit automatically, his attempts of conversion are stored. If flag 65536 is set for ATTR_ARMOR or ATTR_ATTACK, the value is treated as 8-bit signed. I probably used some ambigous wording there, sorry. The scout-line includes scouts, light cavalry, and hussars. The best counter for hand cannoneers is skirmishers, as they are cheap, easy to mass, and have bonus damage against hand cannoneers. Because monks would auto-convert enemy units, just how any other unit could auto-attack. Monks carrying Relics are not affected by anti-, Monks carrying Relics are susceptible to anti-, The Monk is one of only two units in the game to cost only gold, the other being the, The Monk is one of only three units to have two different designs, the others being the, The fifth design document of Ensemble Studios (dated 17 July 1998) envisioned Monks with four different skins depending of their religion: bald in a brown robe for Christian civilizations, white hat and robe for Muslims, bald in white robe for Buddhists, and. Hold "Shift" when clicking another player's object to switch without changing view. New menu option: "Game Mechanics->Disable Market Ctrl Keys" to disable Ctrl and Ctrl+Shift. All save commands are now restricted by the pause counter and a timer. The name dropdown list now renders text with player colors. There's a very interesting post on Reddit that covers this in a lot more detail: https://www.reddit.com/r/aoe2/comments/4aj2c0/how_monks_really_work/. Alternatively, they can still be healed by being garrisoned in a building like all other units, though naturally that also prevents them from healing other units and is much slower. Why were they made so bad? If you go above 10 conversion resistance, there is a chance that even at max time, not all units are converted. Fixed issue with multiple selection, where the stat framerate would collapse. So this tech should be considered if you want to convert buildings with your monks. New AI capabilities for precision micro, wall construction, and communication. Please check and confirm your game room menu options for RC. Auto-convert not only guarantees you a free unit from 9 range, but it also essentially kills the enemy unit in terms of control. New ATTR_BLAST_LEVEL added as #44: set to a valid blast flag id. Fixed issue with livestock fog visibility in custom scenarios. Good Monk civilizations (such as the Aztecs, Bengalis, Burmese, Lithuanians, Saracens, Slavs, Spanish, and Teutons) can even perform a Monk rush. See our counter guide below to understand the strengths and weaknesses of each unit and how each unit functions as another unit's counter. Fixed core, animation, and pathing performance for various cpu levels. Walling off your monk could protect him I guess, but it also immobilizes him. I believe all they do is keep track of which monks are converting which unit, to be able to reset faith for those monks (or 1 of them with theocracy). I tried Age of Empires Online almost a year ago and wasn't impressed but I realized that having a large number of monks in your army was very feasible. Age of Empires IV - Complete Guide for Mastery List. With Redemption researched, Monks can convert all siege units and most buildings. The main emphasis is introduce new civilizations approximately existed in the same era. © Copyright 2007 - 2023 Voobly. 4. Cavalry archers are one of the best units in the game for raiding an opponent, especially in the opponent’s tradeline. Equation with braces, multi-column and multi-rows. Max-Planck-Str. New custom real world maps and tournament "random" maps. Siege such as onagers or scorpions is also very effective. Several new direct unit control command actions have been added for precision micro. 264 reviews. Improved AI scripting with additional commands and direct transport unloading. The scout units (the Scout Cavalry and Eagle Scout lines) have an innate resistance against conversion as well as an attack bonus against Monks. All available video resolutions, including HD and widescreen, are selectable. Player changes caused by coop colors now alert with a message. Starting from the fourth CI, the Monk has a 28% chance to convert a unit at the end of every CI. The spearman-line is also very effective at countering Battle Elephants, especially considering how easy the spearman-line is to mass and how cost-effective the trade is. Settings: AI_PLAYERS (detect AIs to avoid creating situations where they can't play effectively). So that means it has become a lot more possible to alter the game than merely stat editing through the Genie Editor. Where a player has these units available, either find a way of quickly dispose of those units or simply do not make onagers, as they are countered much too effectively. anyway i don't think that auto attack would make a monk auto convert [This message has been edited by Lanor (edited 10-05-2012 @ 08:17 AM).] As with all trash units, scouts are effective against one form of trash unit (skirmishers) but struggle against another (the spearman). Adjust speed: "Ctrl+Left" for slower, "Ctrl+Right" for faster, "Ctrl+Shift+Down" for normal. 6 mo. New ATTR_SHOWN_MELEE_ARMOR added as #48: set to the displayed melee armor value. Age of Empires II: The Conquerors > Game Mods > v1.5 RC v1.5 RC by UserPatch - 52514 downloads. There's a unique feeling of satisfaction that Age of Empires games have excelled at delivering over the years. Per-team size: TEAM[0-4]_SIZE[0-8] (unteamed players are TEAM0). Can Justice exist independently of the Law? Some special units like Crusader Knights and Mounted Samurai are also immune to conversion. effect_amount or effect_percent is noted with !C after the map name in Objectives. Increased rec playback rate when watching at 100% max speed. In The Age of Kings, the Scout Cavalry had resistance level 3, and from The Conquerors to the Definitive Edition, the Scout Cavalry and Eagle Scout had resistance level 8, which was hardcoded. Fixed issue with Friend/Foe color swaps due to cartography, spies, and diplomacy. Militia can be countered by the archer-line, knight-line, hand-cannoneers and massed scorpions. In later stages of the game, when the battle is larger and taking place on multiple locations, it is almost impossible to handle aggressive Monks adequately. New menu option: "Other Options->Faster Single Player" to match multiplayer speed levels. To customize highlights, replace slp file offset 0x1C (4 bytes, 0x74, 0x65, 0x72, 0x00): Set byte 0x1C to the brightest normal palette index to highlight (default varies). New menu option: "Environment Effects->Spectator Only Effects" disables effects when playing. Fixed issue with garrison arrow count updates for building foundations (yasama). The scout-line are cavalry trash units. Fixed crash that would occur by the removal of many objects on a tile due to a terrain change. Switch players in sp mode or rec/spec with "Ctrl+Shift+[F1-F9]" (F9 is Gaia). https://ageofempires.fandom.com/wiki/Conversion, https://www.reddit.com/r/aoe2/comments/4aj2c0/how_monks_really_work/. All units of Macedonian civilization are 4 times more resistant to conversion. A group of Monks can attempt to convert a Scout Cavalry for 6 CIs (which will all fail since the unit cannot be converted before 8 CIs), and then switch to another unit, say Knight. How to tell the number of wins with any given civ? They will auto-heal units in their range, but not auto-convert, you need to do that yourself. Fixed issue with the color and visibility of treason minimap event flares. if a Monk converts a knight for 5 seconds, the knight goes out of range, and then comes back, the knight can be converted immediately in the next monk sec instead of requiring another 5 seconds minimum. Version: UP_AVAILABLE (1.4 features), UP_EXTENSION (1.5 features). The best answers are voted up and rise to the top, Not the answer you're looking for? Yes, that was definitely a commonality - when they were attacked they responded by attempting to convert. Cavalry Archers are their own class of units, and benefit from the archer armor and attack upgrades in the blacksmith. Fixed statistics/score data when units are lost with a transport ship. I haven't tested that, so I don't know the answer unfortunately. Mangonels and Onagers are often used to counter your own Mangonels or Onagers. However, if an enemy is in the process of converting one of the player's units, the same sound is heard, but mixed with a deeper humming sound. The animals, together with any available Animals of Set, can form a decent army or can be used for scouting. Yeah I think they'd be too powerful in the hands of the human player if they had an auto-convert toggle. All three War Chiefs can convert Treasure Guardians, and Axe Riders can obtain this converting ability after a specific shipment is given. Age of Empires II Four Monks converting an Elite War Elephant in Age of Empires II: Definitive Edition. Camels, also known as camel riders since the release of Definitive Edition, are cavalry units used for anti-cavalry purposes. In Age of Empires I monks had such a great use, however in AOE2 they seem to be nearly useless. Of all civilizations, the Aztecs have the strongest Monks in late game, having access to all religious technologies and receiving an extra 5 hit points for each one researched. With additional Walls, the aggressive options left to their opponents are further limited when they can no longer get Eagle Warriors or scouts into the players base.
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