Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Dedicated to the growth and advancement of amateur rocket scientists! All other versions are slower and lower and unstable in turns.
Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN You cannot paste images directly. air) that high up. Why that? Please consider starting a new thread rather than reviving this one.
Jet engine - Kerbal Space Program Wiki Welcome to the forums. In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. Which is capable of high altitude, high speed flight. Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. (Actually, four ways: but balloons aren't in the stock game) Lifting surfaces are great but they lose effectiveness just as fast with altitude as drag falls. First off as of .15.1 intakes don't do anything. Have you checked out the wiki yet?
Landing On Laythe Moon Of Jool Kerbal Space Program Youtube As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. ksp high altitude plane. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. That's just a guess, though-- perhaps someone more familiar with FAR could weigh in.). Slap that behind a plane you'll be able to go beyond 20km without any trouble. Or is it the same for all celestial bodies? I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. For more information, please see our Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type .
Kerbal Space Program - All Easter Eggs Guide Ok, the panther engine is still not good enough.
4. Planes in Space - The Kerbal Player's Guide [Book] Or try using SRBs instead. Learn more about Stack Overflow the company, and our products. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. Aircraft can be very temperamental to fly, especially on the keyboard. Air temperatures vary with latitude and time of day. The Kerbal Space Program subreddit. Please consider starting a new thread rather than reviving this one. (the engines will use very little at high altitude anyway). In the stock atmosphere, the benefits of moving faster outweigh almost everything else. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high.
Spaceplane - Wikipedia I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. I got this game so I could over-engineer rockets, so I mostly ignore the airplanes. Basically I can hit a target altitude of 20,000m but can not maintain it. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. My question is really about controllability. Is anywhere a list of the altitude levels (I don't know a better term) available?
probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. A destructible memorial to the old Mk. Thanks. Thats my problem right now. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them.
Planes and Altitude differences. :: Kerbal Space Program General You arent doing anything wrong. You cannot paste images directly. *I use FAR these days, which basically means completely replacing every spaceplane and rocket you ever designed to account for its much more realistic aerodynamics.
Satellite Launcher - Kerbal Space Program Wiki Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. With only panthers unlocked I might add. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. But you'll need to unlock: High Altitude Flight Which cost 300 science. Thanks for the help! Paste as plain text instead, She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. The flight time won't be as long, but you'll be able to fly a "plane" above 18km. Please consider starting a new thread rather than reviving this one. What are the altitudes for the various altitude record contracts? KSP also tends to have very harsh induced drag if angle of attack gets too high. - Insane lift to weight didn't help. It may work with stock too, I just don't know. Have a plane that ditches its wings and rockets up to 18km once you reach the right point. I've been finding it difficult to build a jet that can fly over 15km alt. General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. Note: Your post will require moderator approval before it will be visible. How to tell which packages are held back due to phased updates.
Designing a High Altitude Jet | KSP: Making Space Home KSP Quick Guides: High Altitude Design and Flying - Stock v.23 I don't have the numbers handy, but you can expect something like 400m/s at 15km. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. This is particularly useful for pairs of engines, since this makes it possible to keep the thrust equal when activating the afterburners. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. Hopefully this will be helpful to you. This thread is quite old. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors.
CONTROLABLE plane for ~20km altitude? :: Kerbal Space Program General The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. 3.) Display as a link instead, Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. The U-2 is probably the highest altitude aircraft still flying.
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