This is done by leveling the players up every time they do one of the following: While this is fairly similar to milestone-based level advancement, I find it cool that the module isnt afraid to lock levels behind the player choices and the adventures outcome. Get the 2 backgrounds from The Wild Beyond the Witchlight for use on D&D Beyond. %PDF-1.6
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tha t it is somewhe re in this realm, though the char- acter doesn't know where. Get the 49 monsters from The Wild Beyond the Witchlight for use on D&D Beyond. odd. Here they must navigate a magical castle where most of its inhabitants are frozen in time. The adventure is a wild romp through the Feywild, an alternate dimension of unusual design. That said, I think that this adventure is particularly table dependent. Can your players discover its source and return it to normal? However they have one member (who Lorna stole something *very* precious from) who is going to to struggle to not *at least* aggressively corner and interrogate to get their thing back. We've only got a couple more weeks until we can see what that means for ourselves - The Wild Beyond the Witchlight launches this September 21. In my opinion, the Lost Things plot hook is more fun. Published Oct 12, 2021. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. This is certainly a disappointing conclusion to the story if revenge is the primary motivation and puts a lot of pressure on DMs to come up with an actual conclusion to the story. Its anyones guess as to how these characters will make their way into the book, but we reckon some Faerie trickery has beguiled them into the Feyweild from which theyve been unable to find an escape, forcing them to fight out their rivalry forever in the motionless passage of Feywild time. DMs are encouraged to shift the landscape and inconvenience the players during their travels because thats just what the Feywild does. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. When the party meets Will and his young band of rebels, the Getaway Gang, he will tell them of a plan to infiltrate Skabathas lair and rescue the children she has captured. It's the first official, full-length adventure from WotC set in the Feywild. Please enter a valid email and try again. Also, if the players are following the Warlocks Quest plot hook, they may get it into their heads that they need to kill each of the hags. If the party succeeds in freeing the Queen from her prison, the party is (potentially) awarded with a Wish spell. Deep in the forest, they can con- that belongs to he r los t ma te, Elidon. Witchlight Hands, meanwhile, are workers at the Witchlight Carnival, who might have spent their youth travelling with the Carnival across the material plane. ", "This cylindrical chamber houses a whirring contraption bolted to a revolving metal disk that serves as its base. This realm is ruled over by Endelyn Moongrave, a wicked witch that can gaze into the future and is obsessed with grim theatrical plays. Shes definitely a player in the 'twisted fairytale' that is The Wild Beyond the Witchlight, but one who knows shes not long for the stage.". This campaign looks like it could be perfect for my group of 10yo kids, with whom Ive been running adventures for the past year (a mix of written-for-kids, homebrew and adult adventures with a few more things behind veils for age appropriateness). Although much noise has been made about the carnival setting that graces the books front cover, that location is only one of several environments youll explore. First off, it requires a bit more awareness on the part of the DM, because the things that the party accomplishes early in the campaign can pay huge dividends later on including things like skipping some puzzles and encounters entirely. You may also purchase individual magic items. View Text Version Category : 54 Follow 87 Embed Share Upload Related publications I had a chance to pepper The Wild Beyond the Witchlight project lead Chris Perkins with questions ahead of launch, and it seems that this book's setting - known as the Feywild - is stranger than anything we've seen from D&D so far. The party encounters an old man who has been cursed by the second hag sister, Skabatha. Kick enough asses at the Witchlight Carnival and youll find what you need to move the story along. A new set of dice and accessories were released alongside The Wild Beyond the Witchlight. Your email address will not be published. Perhaps the party learned a minor skill in solving a puzzle, something small that doesnt really have a spot on the character sheet. England and Wales company registration number 2008885. Outside of the new material, The Wild Beyond the Witchlight will also see a few familiar faces return to D&D. hollowe d-out tree tha t entertaining as possible: houses the hag's workshop) and seek her out. If the players dont know what to do next, an NPC literally takes them to the place and tells them exactly what to do. In this chapter, the party is introduced to the Witchlight Carnival and sets their adventure in motion. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to the fifth edition for the first time. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). The party goes to Telemy Hill and learns of how dangerous bargains with hags can be from the cursed goblin, Jingle Jangle. The party will encounter rabbit thieves, posh frogmen, and plenty of rhymes, riddles, and secrets. If they refuse, he throws them in prison. The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. If the party strays, or if they fail their rolls, there are often notes for how to get them back on a pacifist track. ?Y$3XW 6$2sLu`sHSHS Gd 2,4SE-@LAc0RA A4r`.d-)H"oaM0I32egcXVv-lbf,$l6i{`%&. This field is for validation purposes and should be left unchanged. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The players are directed to a group of bandits by Jingle Jangle who will be able to provide them information about Downfall, the location of the first hag sister, Bavlorna. The potions a re not labeled, but Mister Witch knows which is which. Monstrous vines cling to the palace walls and choke the promontory of rock on which it perches.". The chapter starts off with the players landing in Hither, where they are given a lay of the land and can see a hot air balloon crash in the distance. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. Billed as an adventure book that will flesh out the Feywild for contemporary D&D, it looks like a bumper crop of content is on the way: an adventure that will take you through a new domain, two new player races, additional player backgrounds, GM resources to help you run a whimsical adventure, and even alterations to allow you to run all of its encounters as non-combat variants. Im quite intrigued about this adventure. Throughout their night toge. I think that it reads and plays differently than just about any other official adventure released for the 5th Edition. There is a lot of importance placed on a certain item that is randomly assigned to a location in the gameworld before you start the adventure. While hold-ing the replica chest, Mister Witch can use an actionto summon the larger chest. WizKids. Shortly a fte r a rriving in Thither, the charac te rs come upon a cave tha t is the home of a miser who To determine whethe r a fairy ring is uncorrupted s pins gold into magic ite ms. Its essentially a worksheet that will help DMs keep track of their partys accomplishments throughout the game. First look at new wave of Warhammer 40k Horus Heresy marines, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Unreadable MTG cards in draft packs a mistake, Wizards says, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on. Ads . Most Dungeons & Dragons sessions go off the rails in one way or another, and The Wild Beyond the Witchlight embraces that weirdness. Or maybe they received a token from a non-player character (NPC). If the party can deal with the brigganock for the korreds, they will help them fight the hag. By continuing to use our site, you consent to our use of cookies. Treasure. At the heart of The Wild Beyond the Witchlight is the included adventure module. NAVIGATING THITHER Fairy rings are depicted on the map of Thithe r. Using the map of Thithe r as a refere nce, desc ribe Each ring is a 20-foo t-diame te r c ircle of colorful, what the cha rac te rs see as they forge the ir own path 6-inch-tall toadstools located in a s mall clearing pro- through the splinte r-re alm. This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). The other party definitely aren't murder hobos fortunately. Are you saying its more of a possibility than normal? Often capricious or playfully wicked, theyll aid the player characters, but want something in return for their help. The party is approached by a down-on-her-luck elf and her giant Dandelion friend. The party arrives in Downfall where they become involved in the sinister plots of noble Bullywogs. Rather it is about investigation, puzzle solving, and diplomacy in order to succeed. Free the realm (at the end of the adventure). The Wild Beyond the Witchlight wont just cater to DMs. The Wild Beyond the Witchlight is a unique adventure for 5th Edition D&D, designed to take players through levels 1 - 8. Awondrous magic item called leads him back to the carnival, where he belongs. I can already feel several angry Dungeon Masters (DMs) pounding on their keyboards at home. The whole devices hums and crackles with lightning.". The Getaway Gang can teach the characte rs how to reach Wayward Pool, an In this chapte r, the c haracte rs explore the forests idyllic lake protecte d by a unicorn named Lamorna. Theres a strong emphasis on trinkets in The Wild Beyond the Witchlight. At the end of the chapter, they have thrown in a catch-all. The Bullywog King then asks the party to join his ranks. The Lost Things plot hook randomly assigns important items to a certain location. "The Feywild is a plane where emotions have power," says Perkins. Visit our corporate site (opens in new tab). But much like that hidden plane of unrestrained potent magic, there's a lot to dig into under the covers of this upcoming book. $749.99. "Like other Feywild creatures, they get swept up in events they cant control and find themselves at the mercy of creatures much more powerful than them. The swamp is home to a band of rabbitkin bandits, dangerous bog creatures, and pompous Bullywogs. DM Difficulty: Medium Discover the best professional documents and content resources in AnyFlip Document Base. This time around, the designers at Wizards of the Coast set out to do things differently, and they call it out for new players in the campaigns opening pages. In the world of video gaming, pacifist runs can take multiple years and hundreds of hours to accomplish. Rather than being cowardly scavengers who are limited to attacking merchants like loincloth-clad highwaymen, they seem responsible for maintaining a complex technological marvel. The Wild Beyond the Witchlight. Although The Wild Beyond the Witchlight introduces the Feywild to D&D 5E for the first time, it wont cover the entire plane. ", That extends to gameplay. This, combined with the carefully laid out daily schedule of Skabatha, can make scouting out Loomlurch and planning the heist a very satisfying experience. Upload PDF to create a flipbook like The Wild Beyond the Witchlight now. 1250 0 obj
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The culmination of the players time in the carnival leads them to the carnival owners, and even they dont provide a distinct reason to go searching for the lost things in the Feywild. To find what they've When Zybilna ruled Pris meer, the forests of Thithe r lost, the characters mus t travel to Loomlurch. If the players are heading for that conclusion, it is important to show them the warning signs of how powerful this hag is. "Prismeer has several big locations that serve as set pieces for the story, the mountaintop theater of Motherhorn among them. newsletter, Triangle of Sadness, A Man Called Otto, and every new movie you can watch at home this weekend, Demi Lovato takes on Ghostface in music video for Scream 6, Nintendo Switch game turns a roll of toilet paper into your controller, 6 things to know before starting Wo Long: Fallen Dynasty, The best new TV series on every streaming service. 'Staff Area" above) a nd leads the charactersand is ceremoniously produced from its box during through it. But without killing Strahd von Zarovich theres simply no way that youre leaving that valley ever again. They can also deal with Skabatha, whether that means killing her or bargaining for the items/knowledge they seek. Players can usually just brute force their way through as well. Discover the best professional documents and content resources in AnyFlip Document Base. This purchase unlocks the contents of this adventure for use with D&D Beyond, including the book in digital format in the game compendium and access options from the book in the searchable listings, encounter builder, character builder, and digital character sheet. The suggested series of events of this chapter are as follows: The encounter with Lamorna at the Wayward Pool helps provide a lot of context to the final stage of the adventure. the Witchlight vane graces the back cover. Please enable JavaScript to get the best experience from this site. Also, with the exception of the Unicorn Carousel in Chapter 1, the players are never told who has the items the party is looking for. "In the Feywild, the whimsical and the eerie blend together . Party 1 are all (borderline) murder hobos who I fully expect to kick down her door and start blasting. Finding Squirt, the guide that will lead the party to the last hag in the region of Yon, is dependent on the party asking the Getaway Gang (or acquiring a random oil can out of their treehouse). Not only will it allow for a chance to roleplay an important NPC, but being offensive and breaking rules of hospitality can lead to a very disadvantaged encounter on the partys part. He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. Also, the denizens of the Feywild need to behave differently from the denizens of the Material Plane. To be precise, there's a fine line between 'surreal' and ridiculous. With the information the unicorn has provided and help from Will, the party makes their way to Loomlurch, Skabathas hideout, where they are pushed to rescue the Skabathas captives. Not too long now. Youll also be able to play as a Harengon bipedal rabbitfolk known for their speed. He can send the largerchest back to the Ethereal P la ne by using a n actionand touching both the chest a nd the replica. Fill out the form below to receive Escape From Mt. Both characters appeared in the 1980s Dungeons and Dragons animated TV series, and were often produced as action figures, miniatures, and other toys. The path of this chapter goes as follows: The side quest of uniting the korreds and brigganock is a satisfying one as it pays off with an ally in the fight against the hag as well as a secret entrance to her lair. That doesnt mean that its designed for children, or that its necessarily easy in any way. It contains a half-page worksheet for the very necessary pre-game session zero that youll need to have before you kick things off. The Big Barkless encounter, however, is an easy trap to fall into and can easily wipe out a 2nd-level party. You want a chance to play quirky, suboptimal builds without putting yourself at a massive disadvantage. While hold-ing the replica chest, Mister Witch can use an actionto summon the larger chest. Thats not a bug, its a feature. Heres everything we know about The Wild Beyond the Witchlight. There arent a whole lot of combat opportunities without going against the story. That approach helps give Prismeer - and the Feywild, by extension - a unique edge. As a counterpoint to the horror-tinged kingdoms seen during Van Richten's Guide to Ravenloft, it feels like a blend of Disney-esque wonder and something from the Brothers Grimm. Upon arrival, the players are directed (quite heavy-handedly) towards seeing the Bullywog King. The Feylost are those player characters who grew up in the Feywild after finding their way inside, but never successfully navigated their way through its treacherous, shifting forms to escape. This didnt make it into The Wild Beyond the Witchlight but is available for purchase on DMs Guild here: Domains of Delight. Update your cookie preferences. If your table is really focused on combat and prefers a grindier session involving battlemaps, miniatures, and rolling dice, then they will likely have trouble with the vague, whimsical nature of this module. of conjuration magic whe n scrutinized with a detect magic spell. Search. Characte rs who have bus iness or grievances with Before your first game session in Thither, follow the pe rfidious Granny Nightsha de can ve nture 10 these s te ps to help ma ke the playe rs' experience as Loomlurc h (an enormous. " Contents Contents Index Characters Creatures Magic Organizations Miscellaneous Theyve previously created the alternate covers for several D&D sourcebooks, including Xanathars Guide to Everything and Icewind Dale: Rime of the Frostmaiden, in their distinct art style. Expect to see typical Fey creatures popping up, such as Satyrs, Pixies, Sprites, and those who dont naturally belong in the Feywild but have jostled their way in, or become lost within its time-bending, space-morphing environment. "We wanted to portray them sympathetically," Perkins reveals. The Wild Beyond the Witchlight was previewed with a pre-release copy of the book provided by Wizards of the Coast. If she is killed before this information can be gathered, the party may be at a loss for what to do next. Each card notes the NPC name, where they appear in the book, and then gives a few hundred words about their motivations and how to perform them at the table. As is sometimes the case with more open-style adventures, it can be unclear what the partys next move is supposed to be. Luckily, the module includes a story tracker that allows you to note down the outcome of these pivotal decisions. You may also purchase individual monsters. On the back Hydro74 presents Star, a displacer beast kitten that loves cover, a displacer beast finds 8-year-old Tyler Jacobson and adventuring in the Feywild. 1282 0 obj
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front Granny Nightshade in her lair. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. While navigating the castle, the party must avoid the remaining members of the League of Malevolence and a dangerous Jabberwock. D&D Icons of the Realms Miniatures: The Wild Beyond the Witchlight - Collector's Edition Box. Since all D&D worlds feature magic and monsters, the Feywild needs to go beyond the wondrous and lean into the bizarre and surreal by playing up its weirder or more mysterious aspects. "One of the things we tried to do was give Feywild creatures relatable motives while hammering out three 'rules' of the Feywild that most of these creatures abide by: the rules of hospitality, ownership, and reciprocity. GamesRadar+ is part of Future plc, an international media group and leading digital publisher. You can publish your book online for free in a few minutes. The module can have quite a few things to remember. Like The Wild Beyond the Witchlight? 0
Search. Fairies are central to the Feywild and as varied as the realm's . That said, Ive never had a good experience following a pre-written adventure. Youll enter the scene after the ruling Archfey has gone missing, leaving her domain to fracture into three realms: Hither, a dank swamp; Thither, a glorious ancient forest; and Yon, a dramatic mountainous landscape. All rights reserved. A FEYWILD ADVENTURE CREDITS Concept Illustrators: Jedd Chevier, Daarken, Toma Feizo Gas, Titus Lunter, April Prime, llya Shkipin, Cory Trego-Erdner, Shawn Project Lead: Christopher Perkins Wood, Kieran Yanner Art Director. You want straightforward direction for what to do and where to go. It is ruled by Bavlorna, one of the three hag sisters that have taken over the realm. Players may still need some additional help figuring out that their lost items are in the Feywild during Chapter 1, and may need an extra push to help save Zybilna in Chapter 5. The Wild Beyond The Witchlight will be available at your friendly local game store and online starting Sept. 21. Most recently, I was looking at the official listing and some of the selling points struck me as. This is made very apparent by the fact that players dont necessarily have to go. I would say it is one of the best adventures to steal the interesting parts from. Metal spheres and sickles are attached to the ends of long metal arms that sweep back and forth, clicking loudly and rhythmically like the hands of a giant metronome. I must admit, my opinion is being yanked all over the place. Any character who searches the wagon for secretcompartments finds one with a successful DC 15Intelligence (Investigation) check. At Little Oa k, the characters meet the Getaway Gang, a gaggle of los t childre n led by a ra pscallion RUNNING THIS CHAPTER na med Will of the Feywild. I think this was required because of how loose the clues in this chapter ended up being. The Wild Beyond the Witchlight is a 5th Edition adventure module published by Wizards of the Coast that takes players from a circus on the Material Plane, called the Witchlight Festival, into the Feywild domain of Prismeer. He emphasises its the first time the D&D team have offered the opportunity to play a pacifist run in a 5E adventure, which looks to fit well with the books whimsical, light-hearted tone. Instead, the book centres on a new domain within the Feywild, called Prismeer, which lead writer Chris Perkins says has been designed as an archetypal Feywild domain. So Wizards has included a special appendix that it calls Roleplaying Cards. The Wild Beyond the Witchlight isn't just Wizards of the Coast's latest Dungeons & Dragons adventure. Learn how your comment data is processed. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. By choosing I Accept, you consent to our use of cookies and other tracking technologies. Discover the best professional documents and content resources in AnyFlip Document Base. Digital items are not returnable or refundable. The locations laid out in the chapter can work in a sandbox-style, though if the players make a beeline for Downfall they could be woefully unprepared for the weirdness of whats going on in the bullywog city. That way, players dont show up with optimized combat builds and can have more fun in their character creation by purposefully choosing suboptimal character choices that are more about utility than fighting. Perkins points out that it's like a distortion of the oh-so Gothic Castle Ravenloft from Curse of Strahd Revamped. Many of the situations have a solution other than violence. The carnival events are wonderfully fun and can have lasting impacts on the story. If your party is looking for a fight, they could be put off by the seemingly docile nature of the carnival. For example, the Orrery of Tragedies is a lightning-powered device that enables Endelyn Moongrave to glimpse the future, but more importantly, it reinforces Endelyns love for mechanical contraptions. The players interactions throughout the campaign have a significant impact on events that occur. Players will have new character creation options, including two new races: the fairy and the harengon, a rabbit-like humanoid. I found this to be quite a strange choice and would personally run a combat encounter if the players guess wrong, rather than locking away a huge chunk of the map. The Story Tracker is an amazing concept and one that will be very helpful in a campaign with as many moving pieces as this one. The last location of this chapter, Downfall, has a fairly unnecessary plotline of Bullywog insurrection. I have been writing about games in one form or another since 2012 and can normally be found cackling over some evil plan I've cooked up for my group's next Dungeons & Dragons campaign. If the lost things are improperly spread out so that some important areas dont hold any items, it can cause a lack of motivation throughout the campaign. Any character who searches the wagon for secretcompartments finds one with a successful DC 15Intelligence (Investigation) check. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. The first official Dungeons & Dragons adventure set in the, New ways to face encounters, including non combat options to allow players to think and roleplay their way through the adventure, Easy to drop adventure into any campaign you have running on D&D Beyond, Includes a map of the Witchlight Carnival and. Throughout this chapter, it is mentioned many times that the horn of a unicorn can undo time freezing effects that are holding the inhabitants of the castle prison. After all, fairy tales are as much cautionary tales as they are escapism.". Split into three kingdoms called Hither, Thither, and Yon, it's a bizarre place where time moves differently and nothing is as it seems. The party then travels to the unicorns lake where they learn the truth behind what happened to the realm of Prismeer. The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book) Hardcover - September 21, 2021 by Dungeons & Dragons (Author) 2,928 ratings See all formats and editions Hardcover $40.83 23 Used from $21.41 38 New from $30.78 A wickedly whimsical adventure for the world's greatest roleplaying game. "Endelyn has foreseen her own doom and the doom of her coven," Perkins reveals, "so everything she does is meant to distract from that inevitability and postpone it for as long as possible. It will introduce two playable races when it releases on September 21: the fairy and the harengon. If questioned about the nature of thethe monarch's coronation (see "Timed Events" laterin the chapter). They are Small creatures that belong to the Fey creature type. See our ethics statement. Required fields are marked *. Player Difficulty: Medium. Although the Feywild has been referenced for years in the best Dungeons and Dragons books, this marks our first official adventure to that realm. Interestingly enough, this adventure comes with modularized character advancement. While often mentioned, the counterpart to the Shadowfell has gotten much less attention through the editions. Once in the fey realm of Prismeer, they are tasked with figuring out the cause of a dark presence that has overtaken the realm. But maybe not for ten year olds. Consider taking inspiration from this approach when you design your own Feywild adventures. endstream
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